Farming and Friends Crop Items

How Field Crops Work

Field crops are the backbone of early and mid-game income in Farming and Friends. Each crop item begins as a seed box purchased at FarmCo, gets loaded into a planter or planted manually, grows for a fixed number of minutes, and harvests into sellable produce. One seed box typically plants fifty seeds across tilled, cultivated, and irrigated rows. Harvest with the SRC6 combine or a compatible harvester, load a trailer, and sell at FarmCo when price indicators show green or rainbow tiers.

FarmCo prices rotate on a timer — red means low value, green means acceptable, rainbow means maximum average price for that crop. Farmer's Club members earn an extra five percent on crop sales. These mechanics apply equally to Wheat at 100 coins and Potatoes at 120,000 coins per seed box.

Early Progression Crops

Wheat is the tutorial crop: 100 coin seeds, one minute growth, fifty coins profit per minute. Corn follows as the first upgrade at 250 coins, 2.5 minutes, and eighty coins per minute. Rice costs 2,000 coins, grows eight minutes, and yields seventy-five coins per minute. Oats cost 2,200 coins with the same eight-minute cycle but 81.25 coins per minute — slightly better than Rice for players who can afford the extra 200 coin premium.

Sugar Cane sits mid-progression at 8,400 coins and twenty-two minutes with 68.18 coins per minute — lower efficiency than Oats, so many farmers skip it unless Goals tasks require cane harvests. These five crops carry farms from first login through Soybean unlocks.

Mid and Late Game Crops

Soybeans cost 24,000 coins, grow thirty-six minutes, and return 88.89 coins per minute — the first high-tier field crop most players main-line. Tomato seeds cost 26,400 coins with a 36.3 minute cycle and 128.1 coins per minute, the highest efficiency in the game. Cabbage demands 57,600 coins and sixty minutes for 108.33 coins per minute. Carrots cost 85,000 coins, grow forty minutes, and yield 87.5 coins per minute. Potatoes top the late crop list at 120,000 coins, forty minutes, and 125 coins per minute.

Late crops require upgraded seeders and wide combines to harvest profitably. Planting Potatoes with starter equipment on a massive field wastes wall-clock time even though per-minute math is excellent. Match crop items to your equipment level and active Goals harvest quotas.

Complete Crop Stats Table

All ten field crops with seed cost, growth time, profit per minute, and tier ranking. Data uses average FarmCo sell prices without group bonus.

CropSeed CostGrowth (min)Profit/minTier
Wheat100150C
Corn2502.580B
Rice2,000875B
Oats2,200881.25B
Sugar Cane8,4002268.18C
Soybeans24,0003688.89A
Tomato26,40036.3128.1S
Cabbage57,60060108.33A
Carrots85,0004087.5A
Potatoes120,00040125S

Selling and Storage Notes

Crops sell at FarmCo crop chutes or the one-stop sell point in central town. Align trailers on elevated platforms and use the interact prompt to unload. Partial sells are allowed but inefficient — full trailer loads maximize travel time on the 2026 map where every plot sits equal distance from town.

Do not confuse field crops with cocoa trees. Cocoa is a forestry item on forest soil, harvested with forestry tools, and used in chocolate milk — not sold as a standard FarmCo field crop. The Factories and Guides sections cover cocoa separately.

Frequently Asked Questions

How many seeds are in one box?

Community profit data assumes one box plants fifty seeds. Exact UI wording may vary; budget seed purchases using full-field coverage in mind.

Which crop has the highest seed cost?

Potatoes at 120,000 coins per seed box. Tomato is the next major investment at 26,400 coins with higher profit per minute.

Can I sell crops anywhere besides FarmCo?

Yes. The central one-stop sell point accepts crop trailers alongside lumber and animal products on the 2026 map.

What seeder do I need for advanced crops?

Starter KGF 3000 handles basic seeds. Level 2 seeders such as the AED300 support broader crop lists as you unlock Farming Goals.