Farming and Friends Vehicle Store
What the Vehicle Store Is
The Vehicle Store — labeled TractorCo on the 2026 central town map — sells every drivable machine and field implement in Farming and Friends. Tractors from Level 1 through Level 5, combine harvesters including SRC6 upgrades, plows, cultivators, planters, seeders, grain trailers, animal trailers, wood trailers, trucks, and cosmetic customization options all come from this store. Without Vehicle Store purchases, you remain on starter ZM80 and KGF 3000 gear indefinitely.
Equipment level rules apply at purchase: a Level 3 plow is useless until you own a Level 3 or higher tractor. Read level numbers in the shop UI before confirming coin spends.
Location on the Map
The Vehicle Store faces the FarmCo and AnimalCo cluster from across the street in the central roundabout town. A customization garage attaches to the same block for paint and visual upgrades. The one-stop sell point sits opposite the Vehicle Store entrance, making it easy to sell a harvest and walk into equipment upgrades in one town trip.
Drive from your plot along the square perimeter road, enter the roundabout, and follow tractor signage. Park purchased vehicles on your farm flat zone near the field gate — not blocking store exits on busy servers.
What to Buy at the Vehicle Store
Priority upgrades follow field progression. Keep your starter SRC6 and ZM80 until Corn and Rice profits fund a Level 2 seeder such as the AED300 class planter for soybeans and beyond. Upgrade tractor level before buying higher plows or wide planters. Mid-game farms invest in larger trailers to reduce FarmCo trip frequency. Late-game logistics add pallet trailers and trucks for chocolate milk and honey factory runs after Goals unlock forklifts.
Animal trailers — medium size — expand cow transport for chocolate milk builders. Wood trailers pair with chainsaws from WoodNStuff once forestry licenses unlock. Oxbo-style harvesters appear in advanced guides for cocoa pod collection rather than starter SRC6 rows.
| Item Type | Examples | When to Buy |
|---|---|---|
| Starter (free) | ZM80, SRC6, S4204, KADL, KGF 3000 | Included on new farms |
| Level 2 seeder | AED300 class | Before soybeans and mid-tier crops |
| Level 3+ tractor | Upgraded tractor lines | Before Level 3+ implements |
| Animal trailer | Medium trailer | Before scaling cow herds |
| Pallet / wood trailer | Logistics trailers | After factory and forestry unlocks |
Customization Garage
The attached garage sells cosmetic customization for tractors and trucks. Visual changes do not affect horsepower or crop profit but help cooperative teams color-code vehicles. Customize after functional upgrades are funded — rainbow-priced potato sales should not fund paint jobs before a Level 2 seeder.
Buying vs Using Equipment
Purchased implements spawn for delivery to your plot or store pickup depending on current game flow — drive new gear home immediately and test hitch attachment on flat ground. Practice reverse alignment with starter gear before buying expensive Level 4 equipment you cannot attach yet.
The Controls wiki page documents interact keys for attachment modes. Vehicle Store staff NPCs are not present — shopping is entirely UI-driven inside the building entrance.
Frequently Asked Questions
Is the Vehicle Store the same as TractorCo?
Yes on the 2026 map. TractorCo is the town label for the Vehicle Store block including the customization garage.
Where is the Vehicle Store located?
Central town across from the FarmCo and AnimalCo cluster, opposite the one-stop sell point on the roundabout layout.
Can I buy a Level 4 plow on a Level 1 tractor?
You can buy it but cannot attach it until your tractor level matches or exceeds the implement level.
Does the Vehicle Store sell seeds or animals?
No. Seeds are at FarmCo; animals are at AnimalCo. The Vehicle Store sells vehicles and implements only.
What starter equipment is free?
ZM80 tractor, SRC6 combine, S4204 plow, KADL cultivator, KGF 3000 planter, and a basic trailer on every new farm plot.